When you need a certain entity to be rendered pixel-perfect, it's better to just set the entity's size and position accordingly. Views are best for when you want large numbers of entities (eg, the entire game world) to be in a particular region of the screen without having to add a zillion if/switch statements to deal with every possible resolution or game mode.
If you need large numbers of entities to be displayed in different window regions in a pixel-perfect way, sooner or later you'll probably have to do this kind of adjustment at the application level to make it work properly, be it on every individual entity or on a single view. SFML can't really hide that from you., since upscaling/downscaling (which is what views often do) simply cannot be done pixel-perfectly.