Hello,
I've been using SFML for a few months now, and I must say thank you for a wonderful OpenGL library!
I was wondering if it would make sense to expose the int/uint/bool forms of glUniform() in sf::Shader? It feels like it's a little awkward having floats only to me.
Also, I'm just curious, is there a reason that sf::Shader uses ARB syntax still, despite the rest of the code base being based around OpenGL2 or greater? It's obviously not hurting anything, just curious.
Many thanks!