so I'm looking at the stuff needed to build a gui in to my little engine and I was wondering way sf::string did not use a vertex array to reduce the amount of openGL calls. I can see way this of little use when rendering spirits and the likes but ... ?
vertex array are openGL 1.1 so they are supported on almost all hardware that I can think off or ? If I'm right sfml aims to be 1.2 minimum ?
just a random thought/question :lol: