Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: intel_mipmap_tree assertion  (Read 1450 times)

0 Members and 1 Guest are viewing this topic.

jmcmorris

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
intel_mipmap_tree assertion
« on: September 08, 2013, 01:14:29 am »
Hello, a tester for my game is running into this assertion on linux Mint 15.

Quote
Crea: intel_mipmap_tree.c:835: intel_miptree_attach_map: Assertion `mt->level[level].slice[slice].map == ((void *)0)' failed.

I imagine that since 99% of the graphics code is done through SFML that this is likely happening through SFML. I was wondering/hoping someone here would be able to provide some insight into what is going on and some suggestions on what I can try.

The tester said he has this graphics driver.
Quote
00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03)

Thank you for any help!

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
AW: intel_mipmap_tree assertion
« Reply #1 on: September 08, 2013, 10:53:01 am »
Let him run a debug version through the debugger and you should get a nice trace back to find the origin of the issue.
Assumption about crash origins are in many cases wrong. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

jmcmorris

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: intel_mipmap_tree assertion
« Reply #2 on: September 08, 2013, 07:02:19 pm »
Good point. I'll do that and report back. Thanks!