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Topic: Opengl Buffer problem (Read 1369 times)
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slimmeke
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Opengl Buffer problem
«
on:
September 09, 2013, 08:08:44 am »
Hey guys
I have a problem using Opengl buffers with SFML.
I do not know if that is a SFML problem or an Opengl problem.
You can find source and images at:
http://stackoverflow.com/questions/18673603/screen-corruption-when-using-opengl-buffers
Hope someone can help me with it.
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Laurent
Administrator
Hero Member
Posts: 32498
Re: Opengl Buffer problem
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Reply #1 on:
September 09, 2013, 08:17:16 am »
You must disable all your buffers before drawing with SFML.
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Laurent Gomila - SFML developer
slimmeke
Guest
Re: Opengl Buffer problem
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Reply #2 on:
September 09, 2013, 08:52:28 am »
Tnx Laurent.
Sorry for asking is it possible to give me some example code?
I do not know a lot about Opengl buffers yet.
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binary1248
SFML Team
Hero Member
Posts: 1405
I am awesome.
Re: Opengl Buffer problem
«
Reply #3 on:
September 09, 2013, 09:15:09 am »
If you mean examples regarding OpenGL buffer objects in general:
http://www.opengl.org/wiki/Buffer_Object
http://www.opengl.org/wiki/VBO_-_just_examples
http://www.songho.ca/opengl/gl_vbo.html
http://nehe.gamedev.net/tutorial/vertex_buffer_objects/22002/
http://lmgtfy.com/?q=OpenGL+VBO
If you mean interaction between SFML and OpenGL buffer objects, there are none.
The closest there is is the tutorial page on using sfml-graphics side by side with OpenGL. The rest you have to figure out by yourself.
http://sfml-dev.org/tutorials/2.1/window-opengl.php
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