no, something is not right. firstly, why do you need 800 textures larger than 7972x7972? i've never seen anyone use a single texture larger than 2048x2048, and that's for main character from the newer 3D games. also, it's better to use textures in a power of two (16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, etc.)
if you really need all those textures, you'll probably have to break it down and load-unload them on the run.
does the game freezes? or does it return an error?
debug it, and search for where it stops: if it's loading the texture, if it's displaying the sprite, etc..