I can't move a sprite, changes to Sprite.position.x/y are ignored. I'm doing something wrong or this is a bug in pySFML?
In [1]: import sfml
In [2]: texture = sfml.Texture.from_file('fire.png')
In [3]: sprite = sfml.Sprite(texture)
In [4]: sprite.position
Out[4]: sf.Vector2(0.0x, 0.0y)
In [5]: sprite.position.x = 300 # Doesn't work?
In [6]: sprite.position
Out[6]: sf.Vector2(0.0x, 0.0y)
I'm using Python 3.3, SFML 2.0 and pySFML 1.3.