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Integrating boost with sfml for collision detection?
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Topic: Integrating boost with sfml for collision detection? (Read 1981 times)
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dan185
Newbie
Posts: 4
Integrating boost with sfml for collision detection?
«
on:
October 23, 2013, 10:03:52 pm »
Does anyone have an example of some C++ source code where someone used boost to collision detection in sfml, I heard it works pretty good.
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eXpl0it3r
SFML Team
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Posts: 11032
Re: Integrating boost with sfml for collision detection?
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Reply #1 on:
October 23, 2013, 10:43:15 pm »
boost is really large library (with smaller "modules"), so when talking about boost and collision detection you really need to be more specific. What kind of collision detection are you interested in. What part of the boost library would you want to use, etc.
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Ixrec
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Posts: 1241
Re: Integrating boost with sfml for collision detection?
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Reply #2 on:
October 23, 2013, 11:13:09 pm »
There's also some good collision code on the SFML wiki. That'd probably be a lot easier than forcing a library as huge as boost into your project.
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Nexus
SFML Team
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Posts: 6287
Thor Developer
Re: Integrating boost with sfml for collision detection?
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Reply #3 on:
October 24, 2013, 01:35:20 pm »
As mentioned, Boost is a collection of libraries, what library are you referring to? I could possibly think of Boost.Geometry, as it provides a lot of functionality for shapes, polygons, intersections and stuff like that.
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Zloxx II
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