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Author Topic: WireGame [screens]  (Read 2820 times)

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FRex

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WireGame [screens]
« on: June 17, 2014, 03:58:36 am »
These are screens of neat little thing I've been working on lately. It's a game that is based solely on making a circuit out of given chips connected by wires and then putting that chip to the test. There is nothing fancy, just a board where you build the circuit.
The core functionality is ready. All that is left is ux polishing, writing a lot of challenges and shipping.

(click to show/hide)
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p5ych0

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Re: WireGame [screens]
« Reply #1 on: June 17, 2014, 04:40:59 am »
Wow this is really nice! Do you plan on having a download for this?  ;)

FRex

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Re: WireGame [screens]
« Reply #2 on: June 17, 2014, 02:17:59 pm »
I do but I need to fix the ux issues and make more content.
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FRex

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Re: WireGame [screens]
« Reply #3 on: July 15, 2014, 04:34:45 pm »
Get Hyped and start playing: ;)
https://drive.google.com/file/d/0B8dEkQw1a4WvT2VXTTVsV3pDTG8/edit?usp=sharing
There are only two tutorial 'levels' and a single more real one.
Progress is saved between tries, tests, etc. automatically.
nand.png icon is missing - yes. I was too lazy. The entire thing in general was written during my finals weeks ago and I was just making delicate touches and slooowly bleeding small amount of game 'content' itself(images, script, mark up, schema).
The 'controls' are mostly straight forward, the only weird one is that pressing S will make screenshots in sshot named shot0.png shot1.png and so on, numbered from 0 up, during one run (so it will start overriding old screenshots the next time game is ran).
Anyone is welcome to try crash the game, the only way I know of crashing - putting 9999999 as number of chip will not cause me to allocate array that large of results, there is sanity check for that. ;)
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