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Author Topic: SFML is bucking  (Read 9656 times)

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kullerhamPster

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SFML is bucking
« Reply #15 on: February 21, 2009, 01:49:58 pm »
The phenomenon you describe reminds me of a strange bug I once experienced when running Quake3: The game ran smooth, but every few seconds, it just "froze" for a short period of time.
The reason for this  was that I had unplugged my GamePad, but Windows thought for some reason that it was still there. So I guess Windows tried to "poll" the GamePad in regular time intervals, which caused the stuttering. After I removed the GamePad in the Control Panel, the problem was gone.

However, as you wrote in the German forum that you also tried examples that do not use any SFML-input stuff, this explanation might be unlikely. But as you don't have problems with the NeHe-examples (which are graphics only), I think this problem might be caused by some SFML-code that is not graphic-related.

Have you tried to strip down an example where the problem occurs? If you have some sample code, try to remove all Event-Handling and Input-Related code and try again.
You could, for example, remove the event-processing in Wolfram's sample code (you won't be able to close the application if you do that, but as it's only thought for testing, that might be ok ;) ).

BorisDieKlinge

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SFML is bucking
« Reply #16 on: June 24, 2009, 10:08:50 pm »
Hey
My last post is a long time ago. In the meantime I set up my OS (32 xp). I don't know why but now I don't have any problems anymore.

Well dudes. I'm going to learn SFML ....and English ^^

Thanks to evrybody who tried to help me.
BorisDieKlinge