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iride

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interpolating
« on: December 28, 2013, 05:43:57 pm »
http://www.gabrielgambetta.com/fpm3.html

I'm trying to implement entity interpolation explained in this article. I understand that I have to display the game couple frames late, but I have no clue how to translate this into code.
 sf::Packet packet;
 receivePacket(packet);
 packet>>newX>>newY; //now what should I do with this new position?
 

eXpl0it3r

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Re: interpolating
« Reply #1 on: December 29, 2013, 12:40:48 am »
Well we aren't your code monkeys either... ::)

If you can't understand a concept or an article, either ask specific questions or go and read some more books/articles/papers on that topic. ;)
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