Hi - On my way into SFML, got the book, now trying to run the game.
As per the SFML tutorial page, I used CMAKE to configure (NMAKE makefiles) and compile the source files (NMAKE all), which resulted in 5 dlls, from sfml-audio-2.dll to sfml-window-2.dll (no sfml-main-2.dll). All dlls (including b. below) are copied into the project's .exe folder. The project compiles but when I try run the build solution in debug mode, an unhandled access violation occurs when calling sfml's '.LoadFromFile()', in the memcpy.asm file, apparently. Two issues, maybe:
a. There's no sfml-xxx-d-2.dll to set the link dependencies in debug mode;
b. The project still relies on the libsndfile-1 and openal32 dlls from the originally sfml download.
As much as I can tell, a. in particular causes a discrepancy and maybe the crash; I don't know about b.
Are sfml-xxx-d-2 dlls expected from NMAKE? Or am I going wrong somewhere else? VS2013?
Thanks