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sf::RenderTexture size issues after window resize
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Topic: sf::RenderTexture size issues after window resize (Read 1305 times)
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sf::RenderTexture size issues after window resize
«
on:
January 16, 2014, 07:50:19 pm »
Initially, the game window looks like this:
If I resize the window bigger the problem appears:
Resizing smaller is no problem:
I recreate the renderTexture on resize, so what causes the problem?
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zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: sf::RenderTexture size issues after window resize
«
Reply #1 on:
January 16, 2014, 07:52:31 pm »
I really hate just posting this, but until someone gives us the secret of crystal_ball.exe ....
http://en.sfml-dev.org/forums/index.php?topic=5559.msg36368#msg36368
«
Last Edit: January 16, 2014, 07:54:49 pm by zsbzsb
»
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Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Sumzary
Guest
Re: sf::RenderTexture size issues after window resize
«
Reply #2 on:
January 16, 2014, 09:07:56 pm »
This is weird, when I tried to make a minimal example, it worked like a charm. Will investigate further.
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Sumzary
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Re: sf::RenderTexture size issues after window resize
«
Reply #3 on:
January 16, 2014, 09:27:45 pm »
Solved the issue, I have to set the textureRect of my "renderSprite" after I recreate the "renderTexture".
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sf::RenderTexture size issues after window resize