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Author Topic: Multithreading Results in Window Context Activation Fail  (Read 10622 times)

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Gobbles

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Re: Multithreading Results in Window Context Activation Fail
« Reply #30 on: January 16, 2014, 07:06:44 pm »
OS: Windows 7 Home Premium 64-bit
GPU: GeForce 650 with frequently updated driver
IDE: Code::Blocks

Interesting, we are basically running the same specs.

Users.RandomUser();

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Re: Multithreading Results in Window Context Activation Fail
« Reply #31 on: January 16, 2014, 10:22:48 pm »
Only suspicious thing is wglMakeCurrent = {<text variable, no debug info>} 0x6c8a955b <wglMakeCurrent>
EDIT: OpenGL Version 4.4 successfully loads
« Last Edit: January 18, 2014, 06:00:40 pm by Users.RandomUser(); »

Users.RandomUser();

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Re: Multithreading Results in Window Context Activation Fail
« Reply #32 on: January 17, 2014, 11:13:21 pm »
I've confirmed that the following code:
gameCore->window.display();
causes most errors, and this:
gameCore->window.setActive(true);
only causes 1 to 5 at the beginning.  Must have to do with the way I'm accessing gameCore.  Is there another way I could access it?

 

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