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Where is VerticalSync pausing in order to limit frames?
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Topic: Where is VerticalSync pausing in order to limit frames? (Read 2287 times)
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Hooch
Newbie
Posts: 6
Where is VerticalSync pausing in order to limit frames?
«
on:
February 23, 2014, 01:42:40 pm »
Hello.
I would like to know where is Vertical Sync pausing in order to limit number of FPS?
P.S.
Your "Search..." function is not working for me. Webpage tells me to contact administrator if that continues. It happens every time.
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: Where is VerticalSync pausing in order to limit frames?
«
Reply #1 on:
February 23, 2014, 01:59:12 pm »
During
display()
.
Yes, the search bug is annoying. It works if you limit the results by choosing only some subforums.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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Hooch
Newbie
Posts: 6
Re: Where is VerticalSync pausing in order to limit frames?
«
Reply #2 on:
February 23, 2014, 02:00:39 pm »
Thanks. Issue resolved.
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Where is VerticalSync pausing in order to limit frames?
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