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Author Topic: Latency  (Read 2308 times)

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Daffern

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Latency
« on: March 02, 2014, 02:55:34 pm »
Hi everyone. Im currently trying to make a multiplayer action game, and i figured it would be a good thing to measure latency somehow in order to place bulllets for example. Is there a way to measure latency in sfml?

zsbzsb

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Re: Latency
« Reply #1 on: March 02, 2014, 03:00:11 pm »
No, but its relatively simple. Send a ping request from the client to the server and then time how long it takes for the server to respond with a pong. Of course you need to code on the server side to respond to ping commands with a pong response.  ;)
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Daffern

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Re: Latency
« Reply #2 on: March 03, 2014, 11:46:51 pm »
This is probably what i will do, Thanks!  :)

 

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