Hi. I am trying to write an application that will make a collage out of images and save the collage to a file. I am having a couple problems and I was hoping you could help me.
1. When I call collage.getTexture().copyToImage().saveToFile("wallpaper.png"); it flips the image so that it is upside down. So far the only solution I can find is to flip all the images and adjust the coordinates of all the sprites I add to RenderTexture collage
EDIT: I have solved this problem. I found a related post that said I needed to call display() and that worked.
2. I cannot seem to load wallpapers above 2048x2048. I understand from reading the documentation that this limit is determined by my video card (in this case, integrated graphics). However, I formerly used a Windows application called ThetaWall on this same computer that was able to handle wallpapers of any size (it could handle all of my wallpapers, anyways). Is there some way to do this with the cpu instead and bypass this image size limit? If not, is there some other library you know of that will make this easier for me?