Hi
Just downloaded and compiled latest SFML version. I am getting loads of unresolved externals when I build the game. What has changed that I've missed (I did a search of the forums, and found nothing). Do I need a later version of CMAKE??
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function "public: void __thiscall sf::RenderTarget::clear(class sf::Color const &)" (?clear@RenderTarget@sf@@QAEXABVColor@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function "public: void __thiscall sf::RenderTarget::clear(class sf::Color const &)" (?clear@RenderTarget@sf@@QAEXABVColor@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glDrawArrays@12 referenced in function "public: void __thiscall sf::RenderTarget::draw(class sf::Vertex const *,unsigned int,enum sf::PrimitiveType,class sf::RenderStates const &)" (?draw@RenderTarget@sf@@QAEXPBVVertex@2@IW4PrimitiveType@2@ABVRenderStates@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glTexCoordPointer@16 referenced in function "public: void __thiscall sf::RenderTarget::draw(class sf::Vertex const *,unsigned int,enum sf::PrimitiveType,class sf::RenderStates const &)" (?draw@RenderTarget@sf@@QAEXPBVVertex@2@IW4PrimitiveType@2@ABVRenderStates@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glColorPointer@16 referenced in function "public: void __thiscall sf::RenderTarget::draw(class sf::Vertex const *,unsigned int,enum sf::PrimitiveType,class sf::RenderStates const &)" (?draw@RenderTarget@sf@@QAEXPBVVertex@2@IW4PrimitiveType@2@ABVRenderStates@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glVertexPointer@16 referenced in function "public: void __thiscall sf::RenderTarget::draw(class sf::Vertex const *,unsigned int,enum sf::PrimitiveType,class sf::RenderStates const &)" (?draw@RenderTarget@sf@@QAEXPBVVertex@2@IW4PrimitiveType@2@ABVRenderStates@2@@Z)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glPushMatrix@0 referenced in function "public: void __thiscall sf::RenderTarget::pushGLStates(void)" (?pushGLStates@RenderTarget@sf@@QAEXXZ)
1>sfml-graphics-s-d.lib(RenderTarget.obj) : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "public: void __thiscall sf::RenderTarget::pushGLStates(void)" (?pushGLStates@RenderTarget@sf@@QAEXXZ)
Loads of others like ___glewDeleteFramebuffersEXT, __imp__alSourcei, __imp__inet_ntoa etc etc
Thanks