I'm puzzled as to what would happen and how to get around a few things to do with hitting the float max when using the view to show what the player is up to and were.
Say the ship approaches float max but we all know the view is going to hit is sooner due to its coordinates being further ahead on that side the player is moving. I've got a Sector Counter that I should just have to up/lower by one on the respective axis and just set the view's coordinates to what would normally be used to cause a wrap around effect on size limited maps.
The Green is what I want to happen to the ship.
Purple is what I know happens when you do wrapping maps.
Red is where the ships is now.
Keep in mind I also want to do this with bullets, beams, and shockwaves when interacting with the sector borders so that might end up with some creative partial drawing of being on both sides of the line.
Want to not just jump into but be able to see and shoot into other sectors without ending up on the opposite side of the one I'm in. >.> Any ideas? Meantime I'll try and get a working example up and running to show off and see if anyone can help then.