I have a map editor, which uses a sprite for each tile. Obviously since it's a map editor it needs to be ready to change the tiles etc. and I just keep all the tiles to themselves.
However, in the game itself, I don't want to have to do this. The tiles aren't going to need changes or do anything but be displayed really, and so I'd prefer not to have to make that many draw calls (which leads to lower performance). My maps can have a lot of tiles, so it would certainly be beneficial in my opinion to simply have some big (or maybe even just one?) cobbled together textures to reduce the amount of draw calls.
Is this correct, and if so, is there a means to do so? I haven't been able to find anything on the subject.