Thanks for the quick answer
.
I was thinking about passing the
World through
Context to my stacked up
NewPlaneState... but it smells a little bit of sulphur...
At the same time, I love the way the code keeps everything "light and tight" and doesn't overload a specific class. I don't want to suffocate the
World class, yet again, a CutScene stack might be a way to handle the problem.
Well Thx again. Any architectural design tip is always welcome.