Just wondering how to do this fast enough to where I won't kill over and die before the frame ends when detecting collisions.
The map I'm working with is so dang big that the usual collision detection of two loops won't work fast enough. Is there anything that works for a map regardless of size and can handle a map with no size limits other than the Max/Min Values of the datatype being used? With my current system I start lagging at a few dozen sprites so anything that could both handle a worst case of a sprite being at each end of the map and several thousand sprites in small clusters would help. Also would have to be dynamic since I know most sprites that aren't controlled by the players aren't going to be any further out than the furthest player is.