Hi
for a simple isometric game I'm drawing things like that :
I'm just drawing a tiles with a diamong shape and then on top a vertex array of diamond "borders" in cyan.
would it be possible in SFML to instead, define all of this as a simple top-view grid with regular "rectangular" tile images, and then perform3D transformations to obtain the picture I just posted?
Also, would it be possible to do something like that ?
ie I somehow define 2 textures and their orientation, and I have the ordering be correctly drawn after I do some transformation
Would it be possible in SFML or would I need to use the underlying OpenGL calls?
thanks!