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Author Topic: Triple Buffer  (Read 1366 times)

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Strikerklm96

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Triple Buffer
« on: May 25, 2014, 06:31:47 pm »
http://en.sfml-dev.org/forums/index.php?topic=1120.0

I looked around, because I wanted to use triple buffering, but I could only find that link talking about it. Was this ever added? I enabled triple buffering in my video card settings, and it says it will use it any time vsync is on and the frame rate is less than the refresh rate (I wanted 60fps). But I can't really tell if it's working or not. Is this an easy thing to implement or check if it is actually working? I also just realized I should have put this in graphics, how can I move it?

eXpl0it3r

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AW: Triple Buffer
« Reply #1 on: May 25, 2014, 06:48:52 pm »
Why exactly do you want triple buffering if you don't notice a difference and can't even figure out a way to check for it? ;)

Last time I checked SFML uses double buffering. Since this is driver option, I wouldn't even know what the GPU will do and what it requires on the application end.
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