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Author Topic: Super Starbox  (Read 2933 times)

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starboxgames

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Super Starbox
« on: September 15, 2014, 05:26:17 pm »
Hello!
Super Starbox is a puzzle platformer in which you have to manipulate different objects in order to open and reach the exit. This is a beta demo 1.0 with 7 levels.

Download link: https://github.com/starboxgames/superstarbox/releases
Facebook page: http://on.fb.me/1qWHaqw
Github: https://github.com/starboxgames/superstarbox

Gameplay video:

Screenshots:

« Last Edit: September 16, 2014, 05:37:31 pm by starboxgames »

p5ych0

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Super Starbox
« Reply #1 on: September 15, 2014, 08:49:14 pm »
Looks very good. Gravity is a bit odd.
I'll download it when I get home.

dabbertorres

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Re: Super Starbox
« Reply #2 on: September 15, 2014, 10:36:47 pm »
It does look cool! Got a Linux version by chance though?

starboxgames

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Re: Super Starbox
« Reply #3 on: September 16, 2014, 12:43:06 pm »
@p5ych0
Thanks! The gravity seems weird probably because I've put a max speed on falling to simplify physics a bit. I think I'll need to implement smaller steps like when a character has speed 1 pixel per frame the game would do 10 checks every 0.1 pixel instead of one big one like now.

@dabbertorres
No, sorry. It's written in C# and I don't have much experience working with Linux. I'll try to upload the sources to github

[edit]
It's on github: https://github.com/starboxgames/superstarbox
« Last Edit: September 16, 2014, 07:52:01 pm by starboxgames »

eXpl0it3r

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Re: Super Starbox
« Reply #4 on: September 17, 2014, 02:23:05 pm »
It's a funny little game. :)

Settings for being able to change the key binding would be nice, because on my CH keyboard layout, "Z" is where "Y" is on a US layout, thus "X" and "Z" are quite a bit apart.
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starboxgames

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Re: Super Starbox
« Reply #5 on: September 20, 2014, 09:22:33 pm »
Yeah I was too lazy to add control configuration 8)
At the moment I decided to port the game to JS/HTML5 using Saltarelle Compiler. Here's some WIP:
http://starbox.ct8.pl/

It'll probably turn into a different game (more of a action platformer) because I've got some new ideas and I've added a throwing mechanic (C key).
Switching to HTML5 needed a bit of rewriting but this time I'm making sure it'll be easy to make both web & .exe versions.