Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
SFML projects
»
Super Starbox
Print
Pages: [
1
]
Author
Topic: Super Starbox (Read 2889 times)
0 Members and 1 Guest are viewing this topic.
starboxgames
Newbie
Posts: 3
Super Starbox
«
on:
September 15, 2014, 05:26:17 pm »
Hello!
Super Starbox is a puzzle platformer in which you have to manipulate different objects in order to open and reach the exit. This is a beta demo 1.0 with 7 levels.
Download link:
https://github.com/starboxgames/superstarbox/releases
Facebook page:
http://on.fb.me/1qWHaqw
Github:
https://github.com/starboxgames/superstarbox
Gameplay video:
Screenshots:
«
Last Edit: September 16, 2014, 05:37:31 pm by starboxgames
»
Logged
http://on.fb.me/1qWHaqw
p5ych0
Guest
Super Starbox
«
Reply #1 on:
September 15, 2014, 08:49:14 pm »
Looks very good. Gravity is a bit odd.
I'll download it when I get home.
Logged
dabbertorres
Hero Member
Posts: 505
Re: Super Starbox
«
Reply #2 on:
September 15, 2014, 10:36:47 pm »
It does look cool! Got a Linux version by chance though?
Logged
Github
starboxgames
Newbie
Posts: 3
Re: Super Starbox
«
Reply #3 on:
September 16, 2014, 12:43:06 pm »
@p5ych0
Thanks! The gravity seems weird probably because I've put a max speed on falling to simplify physics a bit. I think I'll need to implement smaller steps like when a character has speed 1 pixel per frame the game would do 10 checks every 0.1 pixel instead of one big one like now.
@dabbertorres
No, sorry. It's written in C# and I don't have much experience working with Linux. I'll try to upload the sources to github
[edit]
It's on github:
https://github.com/starboxgames/superstarbox
«
Last Edit: September 16, 2014, 07:52:01 pm by starboxgames
»
Logged
http://on.fb.me/1qWHaqw
eXpl0it3r
SFML Team
Hero Member
Posts: 11016
Re: Super Starbox
«
Reply #4 on:
September 17, 2014, 02:23:05 pm »
It's a funny little game.
Settings for being able to change the key binding would be nice, because on my CH keyboard layout, "Z" is where "Y" is on a US layout, thus "X" and "Z" are quite a bit apart.
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
starboxgames
Newbie
Posts: 3
Re: Super Starbox
«
Reply #5 on:
September 20, 2014, 09:22:33 pm »
Yeah I was too lazy to add control configuration
At the moment I decided to port the game to JS/HTML5 using Saltarelle Compiler. Here's some WIP:
http://starbox.ct8.pl/
It'll probably turn into a different game (more of a action platformer) because I've got some new ideas and I've added a throwing mechanic (C key).
Switching to HTML5 needed a bit of rewriting but this time I'm making sure it'll be easy to make both web & .exe versions.
Logged
http://on.fb.me/1qWHaqw
Print
Pages: [
1
]
SFML community forums
»
General
»
SFML projects
»
Super Starbox