Same trouble over here. The real weird thing it's that it start a few hours ago. Yesterday I've no troubles when compiling with the static debug libraries, but right now, I don't know why, it starts to do this weird thing. My code it's not the problem, if I just compile with the non-debug static libraries, it works fine. Maybe Visual Studio upgrades itself behind-the-scene and cause this kind of troubles (I would not be surprised with such thing coming from a Microsoft product...)? And it's extremely bizarre, I mean, I can't compile even this:
#include <SFML/Window.hpp>
int main(int argc, char* argv[])
{
sf::Window App(sf::VideoMode(800, 600, 32), "Testing SFML");
sf::Event Event;
while(App.IsOpened())
{
while(App.GetEvent(Event))
{
if(Event.Type == sf::Event::Closed) App.Close();
}
if(App.GetInput().IsKeyDown(sf::Key::Escape)) App.Close();
App.Display();
}
return EXIT_SUCCESS;
}
without getting the warnings (my additional dependencies are fine, they are: sfml-system-s-d.lib sfml-window-s-d.lib). So, this is very confusing for me, at the beginning I just think that I screw up something in my code, but now, well, I don't know...
P.S: this is my first post