I'm trying to use SFML as my graphics backbone for a C++ game engine. I'm also using the V8 JavaScript engine. The problem is, to get V8 to compile, I've got to use -stdlib=libstdc++, and to get SFML to compile, I've got to use -stdlib=libc++. Obviously, I can't use both, so how can I work around this?
I'm using Xcode on a Mac Mini, by the way, but it doesn't work through the terminal either.
- C