Greetings SFMLers!
This topic is not directly related to SFML, so I hope I'm not offending members of the SFML community by posting it.
I have recently used SFML to create my very first game, which is a relatively primitive 2 player fighting game, and I want to learn about AI by adding a 1 player (vs CPU) mode to my game.
I have been searching the web for information on how artificial intelligence was handled in 1990s 2D fighting games but have found very little on the subject. I was wondering if anyone in SFML land knows anything about how AI was handled in 1990s fighting games like the Street Fighter series, the Mortal Kombat series, and countless others from companies like SNK, Capcom, Midway etc.
Regards,
-Vitis