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Author Topic: SFML.NET Proposed Changes  (Read 30596 times)

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zsbzsb

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Re: SFML.NET Proposed Changes
« Reply #45 on: July 07, 2014, 08:09:58 pm »
Note that VertexArray is slow due to P/Invoke.

Its slow how? In my experience it is just as fast as the native implementation.

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Maybe we should just reimplement entire thing as a subclass of List<T>.

And this would help how?
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krzat

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Re: SFML.NET Proposed Changes
« Reply #46 on: July 07, 2014, 09:01:22 pm »
Nevermind. I checked and setting points is only like 2x slower on VertexArray. I was expecting order of magnitude slower.
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