Hey,
I'm new around theese forums and lately been using SFML(C++).
I did some stuff, but now I'm wondering something:
Let's say I got a class Levels{}; with some properties like: name, background sprite, number of objects, height, width... .
And class Objects with allmost the same properties wich i will use in the level.
So,
Now let's say my game have like 200 levels (only example), how should I store properly the info?
1. Should i load all those levels before game start?
2. If i have to load them one by one, should i store them somehow in a class or functions and call them on certain conditions?
Thanks in advance! =]