Tried the Visual Studio tutorial, but no luck.
Output from the console:
1>------ Build started: Project: vs_test, Configuration: Debug Win32 ------
1>HelloSFML.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::String::String(char const *,class std::locale const &)" (??0String@sf@@QAE@PBDABVlocale@std@@@Z) referenced in function _main
1>sfml-window-s-d.lib(Window.cpp.obj) : error LNK2001: unresolved external symbol "public: static class sf::Time const sf::Time::Zero" (?Zero@Time@sf@@2V12@B)
1>sfml-window-s-d.lib(Window.cpp.obj) : error LNK2019: unresolved external symbol "public: __thiscall sf::Clock::Clock(void)" (??0Clock@sf@@QAE@XZ) referenced in function "public: __thiscall sf::Window::Window(void)" (??0Window@sf@@QAE@XZ)
1>sfml-window-s-d.lib(JoystickImpl.cpp.obj) : error LNK2001: unresolved external symbol "public: __thiscall sf::Clock::Clock(void)" (??0Clock@sf@@QAE@XZ)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ) referenced in function "int __cdecl parse_png_file(struct png *,int,int)" (?parse_png_file@@YAHPAUpng@@HH@Z)
1>sfml-graphics-s-d.lib(Image.cpp.obj) : error LNK2001: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ)
1>sfml-graphics-s-d.lib(GLCheck.cpp.obj) : error LNK2001: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ)
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ)
1>sfml-graphics-s-d.lib(Texture.cpp.obj) : error LNK2001: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ)
1>sfml-window-s-d.lib(Window.cpp.obj) : error LNK2001: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl sf::err(void)" (?err@sf@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@XZ)
.. bunch more stuff...
I've been programming for a long time, and I did triple check that I have the correct version of SFML for Visual Studio 10, have the include folder and lib folder defined in the project, added the
sfml-main-d.lib
sfml-window-s-d.lib
sfml-graphics-s-d.lib
static libraries (in that order), and added the SFML_STATIC pre-processor macro.
Still doesn't work, but I'm not sure.