Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Mono and SFML.net  (Read 10146 times)

0 Members and 1 Guest are viewing this topic.

FRex

  • Hero Member
  • *****
  • Posts: 1848
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: Mono and SFML.net
« Reply #15 on: August 01, 2014, 12:13:58 am »
Have you tried deleting the x86 builds from the solution completely? I just did that (but I was compiling 32 bit, so I deleted the x64 builds) after same (AMD64) error and it worked.
Back to C++ gamedev with SFML in May 2023

 

anything