Basically my game has a world in space and the ship should be able to move around in all direction (like asteroids), to keep the view focused on the player i set the center of the view being used on the renderTexture to the position of the player. after the center gets moved a certain distance lets say (-14000, 5000) or (300, 9000) the screen goes black and when i print out the coordinates of view.getCenter() it prints out (-1.#IND, -1.#IND)
In my finished product i would probably be limiting the distance the player could travel anyways, But i wanted to know if I'm using view.setCenter(); in a way that was not meant to be.
Keep in mind drawing all my sprites to a renderTexture then drawing that to the window.
Please tell me if my description in not clear.