Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [SFML 2.1 bug] Messed texture matrix after rendering textured geometry  (Read 6578 times)

0 Members and 1 Guest are viewing this topic.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: [SFML 2.1 bug] Messed texture matrix after rendering textured geometry
« Reply #15 on: September 01, 2014, 02:30:54 pm »
Well, you posted this OpenGL code and said it was not working, I answered to that. Sorry if that was not your initial issue. Things are already quite hard to figure out when SFML + OpenGL and/or GLSL are involved, so you shouldn't post things that are not your problem; even if they are related, they can make things more confusing (i.e. someone gives an answer which doesn't apply to your initial problem... for example ;)).

Anyway, I'll read the whole discussion and see if I have something new to answer.
Laurent Gomila - SFML developer