Hello,
After searching the forum, the only other thread I could find that covered this was from 2012:
http://en.sfml-dev.org/forums/index.php?topic=7508.msg49549#msg49549Unfortunately, the thread concludes with recommending that he updates his version as the new version may have contained a fix.
However, I'm having the exact same difficulty. Basically, I'm unable to render 2D text in an SFML window that's integrated with OpenGL. My code setup is identical to the OP in the aforementioned thread and generally, is identical to the OpenGL example in the SDK. The only difference is the inclusion of a VBO. The OpenGL elements, objects, textures all render fine. However, the 2D SFML elements (text) do not.
If I remove the VBO, everything renders correctly, though it would be extremely useful to be able to use them. Is there a workaround for this, or is it still a known problem?
I'll refrain from posting the code, if only because the relevant elements are identical to the SDK example. In theory, I'm set up correctly, and can get the SDK example working fine. However, when implementing the VBO for the OpenGL elements, the 2D SFML text stops working.
Relevant info: Ubuntu 14.04, OpenGL 4.4, SFML 2.1
I truly appreciate any advice, and thank you in advance.