I am trying to #include extlibs/headers/GL/glew.h that came with SFML, but haven't quite got it to work out.
If I link against glew.lib and run my program, I get warnings for
Commons.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCreateProgram imported
And after creating the SFML render window instance, if the program uses glCreateProgram(), it'll get an access violation for trying to access a NULL address.
I've read that this may be because I am not calling glewInit(), but I have also read that I should not do this when using SFML because it already does it.
I guess my question is, is there anything special I must do to use both GLEW and SFML, while statically linking to both of them?