void Engine::run()
{
while (App.isOpen())
{
while (c_FPSClock.getElapsedTime().asSeconds() < 1.f/60)
{
}
// Set the active window before using OpenGL commands
// It's useless here because active window is always the same,
// but don't forget it if you use multiple windows or controls
App.setActive();
App.pushGLStates();
App.draw(text);
App.popGLStates();
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
getInput();
update();
render();
App.display();
}
}
But this is making my game mess up pretty bad:
The input isn't working like before at all
The player is rendering below the map
all i want to do is draw some text to display health and a rectangle at the bottom of the screen! haha.
I am also getting these errors in the console
Quote
An internal OpenGL call failed in RenderTarget.cpp <255> : GL_INVALID_OPPERATION,the specified opertaion is not allowed in the current state.
The game is built with C++ OpenGL and SFML to render the window and gui
Any help will be appreciated thanks