opengl32 is a system library, you don't have to think about whether it's 32-bit or 64-bit or where it's located, just make sure it gets linked into SFML (or if you link statically, linked into your application).
I hope you understand that just because it has a "32" at the end, doesn't automatically mean it's a 32-bit library.
Also opengl32 is usually provided by the graphics driver, so they may differ an any system and you should not try to ship it with your application.