for( int a = 0; a < 16; a++) {
pointmap.append(sf::Vertex(sf::Vector2f((a % 4) + horiz, (a / 4) + vert), sf::Color::Green));
}
If I start this code in c++, it works fine.
If I start the executable in the release folder, the loop works up to 2, so if a is equal to 2, the program crashs
Does someone know why this is happening?