I have been, it is essentially just drawing a few sprites with one texture and is still returning weird memory issues in Xcode. All my other SFML projects that I haven't even opened in weeks now don't work either in Xcode, returning strange memory errors I have never encountered before. I have even't used the word "new" or used pointers in any of my code (have used references as parameters in methods).
SFML appears to be working fine on the Windows computer, so I will try to narrow it down on there if I can, but I don't just want to completely abandon ever using my laptop again to make SFML projects. Thus why I uploaded the files, I've eliminated everything, and along the way, every single error is memory related in Xcode. Also it makes no sense why in Xcode my sprites should be moving as my mouse moves, there is nowhere in my "main" that I call anything mouse related nor should they move if I am just pressing WASD to move the view.