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Author Topic: How to make a resolution independant program in SFML?  (Read 1210 times)

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reethok

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How to make a resolution independant program in SFML?
« on: February 17, 2015, 11:03:17 pm »
Hi!

I'm wondering if there is a straightfoward way to scale / calculate positions of the sprites showed on screen depending on the resolution selected, or do I have to manually code it?

Any ideas on how can I do it?

Thank you :)

eXpl0it3r

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Re: How to make a resolution independant program in SFML?
« Reply #1 on: February 17, 2015, 11:23:39 pm »
Use a view or do it by hand. I mean SFML can't mind read how you think a sprite should look like give a resolution. ;)
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