Error 1 error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' c:\Users\owner\documents\visual studio 2013\Projects\SpaceFighterRTS\SpaceFighterRTS\sfml-graphics-s.lib(Color.cpp.obj) SpaceFighterRTS
Didn't think I'd be getting this type of error. I've tried to solve it on my own but got no clue what's up. I was trying to use the 64 bit version of SFML a moment ago or at least I could have sworn it should have been the 64 bit version. In any event has anyone run into this while trying to use it?
for the 32 bit version I'm having another migraine.
Error 1 error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in SpaceFighterRTS.obj c:\Users\owner\documents\visual studio 2013\Projects\SpaceFighterRTS\SpaceFighterRTS\sfml-system-s.lib(String.cpp.obj) SpaceFighterRTS
Error 2 error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in SpaceFighterRTS.obj c:\Users\owner\documents\visual studio 2013\Projects\SpaceFighterRTS\SpaceFighterRTS\sfml-system-s.lib(String.cpp.obj) SpaceFighterRTS
This repeats over and over for the other parts of the lib and if I change to 64bit mode I get the same error as the 64 bit one but in reverse. No idea what is going on here either.