Hello everyone!
I am currently rotating a sprite by using:
sprite.rotate(1);
basically it is slowly rotating the sprite which works perfect. What I am not able to quite figure out is when I shoot a bullet from my sprite... for example which is located at a 37* angle how would I go about getting the bullet to move in the same angle the sprite is rotated to?
Thanks and hopefully I made that clear and understandable!
Bryce910