Seems like you didn't link it
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ah, thanx. i didn't know including other libs than sfml was necessary.
you don't have to include GL headers yourself
i want my vector class to know opengl. but it should not depend on sfml, because i have to share it with non-sfml-projects an keep it reusable.
or what about given complex 3d-data-structures that use ogl datatypes and include gl.h but have nothing to do with sfml.
<windows.h> must be included before any OpenGL header.
now i'm confused. how can my code be platform independent when i have to include <windows.h> ? guess it's just that #include that has to be changed then...
... ah ... maybe my understanding of "platform independence" was too strict ...