Hi,
first all ran fine until i set up the debug build in Visual Studio 2008 where i had a strange error within the OpenGL driver itself at my applications end.
The error occoured after the application and SFML itself was destroyed and right before the process was closed by the OS.
I finally figured out that it has to do with the Font class because when i used another Font instead of the default build-in one everythings went fine. (I did other tests too.)
Without further investigation i guess its a texture memory violation bug.
I was also wondering why i can not create a font with the LoadFromFile() function... the ourDefaultCharset will not be found from the linker because its defined as a private member. I am the only person who had this error?
I hope we can sort this out :wink: