Hello. I'd like to ask, if it would be possible to implement a method to the sf:Sprite class that would look sth like this:
sf::Sprite::SetImageRect(sf::Image, sf::Rect)
If I am right, the problem with displaying large images lies on the sprite side. So if I could load a large image with sf::Image and then slice it into smaller subrectangles, supported by the graphics cards, and make sprites of them.
Is this doable? Or do I have to split the image manually to ensure, that my sprite is not too big for some old hardware? Thanks.