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Laggy sfml Moving object, how to fix ?
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Topic: Laggy sfml Moving object, how to fix ? (Read 969 times)
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Redee
Jr. Member
Posts: 97
Laggy sfml Moving object, how to fix ?
«
on:
April 01, 2015, 04:34:20 pm »
Have main game developing question maybe at all time about gameLoop...
I wrote this C++ code with Sfml using this article >>
http://gafferongames.com/game-physics/fix-your-timestep/
Then was begun some tests.
And problem is !!!
Again and again I see a little bit LAGGY if we see some more time at movObject.
What my wrong ?
Please specify how to fix and achieve SMOOTH moving.
Here sources (MSVS) >>
https://github.com/Redee/Moving-object-Cpp-test
mirror >
https://www.dropbox.com/sh/390nvshzexxirgs/AAAH0E-NzzxWuz3HCfbuBtIUa
-
Here main code to easy fast read >
http://pastebin.com/he8TMHgi
Thanks in advance!
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Last Edit: April 15, 2015, 03:23:57 pm by Redee
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Laggy sfml Moving object, how to fix ?