Hello, I'm tying to write a game and I found problem.Supporting multiple resolutions.
- What is the best way to do this?
I created an implementation but it had a problem.
I created a small sized sf::View(800x600) and scaled it into a large screen(1366x768)
But during the up scaling I noticed that drawable objects such as sf::CircleShape were crisp while sf::Text was pixelated.
Screenshot in attachments contains view of 200x200 scaled to window of approximately 1350x750
If this is a good implementation then
- Why does this happen?
- How do I fix it?