We every frame call > wIn.pollEvent(eV)
But where accumulate events to Event object.....
No else functions calls to do check and approve event.
For example - if You click LMouse when your code will be change game world.
Your click accumulate to buffer.
But what it does I cant understand now.
If you know show me where this in winAPI.
Thanks in advance.
And for my research - event object read every event from winApi buffer.
Ok read next sources sfml.
Entry method is > void WindowImplWin32::processEvents
Then winAPI PeekMessage, TranslateMessage, DispatchMessage.
And no see where setted Event.
Only see after this setting MSG message object.
Damn its very tangled logic.
And no one answer me.
Anyways I'm closing research both Shifts triggered event issue.
Too tired )).