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#include<SFML/Graphics.hpp>int main(){ sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics"); while (App.IsOpened()) { sf::Event Event; while (App.GetEvent(Event)) { if (Event.Type == sf::Event::Closed) App.Close(); } App.Clear(); App.Display(); } return EXIT_SUCCESS;}
I 'm not in debug mode yet